Hit die: d12
Race: dwarf
Alignment: any non lawful
BAB: 5
Skills: intimidate 8, lore 2 ranks
Feats: cleave, power attack and the non-existing in nwn2 endurance
Special: ability to rage
Class skills: craft, intimidate, lore, listen, tumble and survival
Skill points per level: 2+ int modifier
Class features
Weapons and armor: none gained
Rage: at 1st , 3rd and 5th level, a battlerager gains another use of barbarian rage per day.
If the battlerager has the ability to enter greater rage, then the extra ragesgranted by this ability are greater rages as well.
Gruff: battleragers are known to be uncouth, rude and violent . they suffer a -4 penalty to all cha ability checks and skills, except intimidate checks. Battleragers gain +2 bonuses on all intimidate checks.
Rock gut: a battlerager’s natural resistance to poison is stronger than most dwarves. At 1st level his +2 racial bonus on saving throws against poison becomes a +4 racial bonus.
Close quater fighting: at 2nd level a battlerager gains the close quarter fighting feat(see below in fact see all free feats below)
Fearless:at 2nd level a battlerager becomes immune to fear and similar effects. He also gains a +2 insight bonus on all saves against mind affecting spells and effects.
Improved unarmed strike: at 3rd level a battlerager gains the unarmed strike feat.
Great cleave: at 4th level a battlerager gains the great cleave feat.
Reckless offensive : at 4th level a battlerager gains the reckless offensive feat
Natural armor: by 5th level, a battlerager’s flesh has become so scarred and corded with muscle that he gains a +2 natural armor.
1: rage 1/day, gruff, rock gut
2: close quarter fighting
3: rage2/day, imp unarmed strike
4: greatcleave, reckless offensive
5: natural armor +2 rage 3/day

LvL BAB Fort Ref Will
1 1 2 0 0
2 2 3 0 0
3 3 3 1 1
4 4 4 1 1
5 5 4 1 1
Close quter fighting: variant{no grapple}
prerequisites: bab 3
benefit: add strength modifier to saving throws against be paralyzed or held, but not stun.
NOTE: this does not work this way in pnp

Reckless offensive:
Bab 2, power attack
Benefit: on your action, before making attack rolls for a round, you may choose to take a-4 penalty to your ac during the round to gain a +2 competence bonus on all melee attacks in the same round. The penalty to ac and bonus on melee attacks apply until your next action. You cannot use reckless offensive with ranged attacks

steelfire dragon was here chanting by clangeddin's twin axes

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