Changes to Contextmenu.xml

Eldritch Theurge
For the moment, the Eldritch Theurge is the only class using these changes. Only thing changed here is the scriptloadable in the UIScene and the Eldritch Theurge part at the buttom of the file.

<UIScene name="SCREEN_CONTEXTMENU" x=ALIGN_LEFT y=ALIGN_TOP height=SCREEN_HEIGHT width=SCREEN_WIDTH
priority="SCENE_INGAME" capturemouseevents=true capturemouseclicks=true backoutkey=true update=true scriptloadable=true
OnUpdate=UIScene_OnUpdate_UpdateContextMenu() OnUnhandledMouseClick=UIRadialNode_Mouse_CloseMenu() fullscreen=true />

….WHOLE LOT OF TEXT HERE….

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Eldrith Theurge Abilities

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<UIRadialNode name="root-eldritchtheurge" style="BASE_RADIAL_NODE" text="Spell" >
<UISubNode node="node-spellexamine" />
<UISubNode node="node-spellblast" />
<UISubNode node="node-greatreach" />
</UIRadialNode>

<UIRadialNode name="node-spellexamine" style="BASE_RADIAL_NODE" text="Spell Examine"
OnLeftClickExpanded0=UIObject_Misc_ExtractData("context:uiobject","int",0,local:5)
OnLeftClickExpanded1=UIObject_Misc_ExecuteServerScript("gui_spellexamine",local:5)
OnLeftClickCollapsed0=UIObject_Misc_ExtractData("context:uiobject","int",0,local:5)
OnLeftClickCollapsed1=UIObject_Misc_ExecuteServerScript("gui_spellexamine",local:5) >
<UIFrame state=base fillstryle=stretch fill="ia_examine.tga" />
</UIRadialNode>

<UIRadialNode name="node-spellblast" style="BASE_RADIAL_NODE" text="Set Spellblast"
OnLeftClickExpanded0=UIObject_Misc_ExtractData("context:uiobject","int",0,local:6)
OnLeftClickExpanded1=UIObject_Misc_ExtractData("context:uiobject","int",3,local:7)
OnLeftClickExpanded2=UIObject_Misc_ExecuteServerScript("gui_spellblast",local:6,local:7)
OnLeftClickCollapsed0=UIObject_Misc_ExtractData("context:uiobject","int",0,local:6)
OnLeftClickCollapsed1=UIObject_Misc_ExtractData("context:uiobject","int",3,local:7)
OnLeftClickCollapsed2=UIObject_Misc_ExecuteServerScript("gui_spellblast",local:6,local:7) >
<UIFrame state=base fillstryle=stretch fill="ife_WR_eldblast.tga" />
</UIRadialNode>

<UIRadialNode name="node-greatreach" style="BASE_RADIAL_NODE" text="Set Greatreach Spellblast"
OnLeftClickExpanded0=UIObject_Misc_ExtractData("context:uiobject","int",0,local:8)
OnLeftClickExpanded1=UIObject_Misc_ExtractData("context:uiobject","int",3,local:9)
OnLeftClickExpanded2=UIObject_Misc_ExecuteServerScript("gui_greatreachblast",local:8,local:9)
OnLeftClickCollapsed0=UIObject_Misc_ExtractData("context:uiobject","int",0,local:8)
OnLeftClickCollapsed1=UIObject_Misc_ExtractData("context:uiobject","int",3,local:9)
OnLeftClickCollapsed2=UIObject_Misc_ExecuteServerScript("gui_greatreachblast",local:8,local:9) >
<UIFrame state=base fillstryle=stretch fill="is_vampirictouch.tga" />
</UIRadialNode>

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