Cloaked Dancer

Entry Requirements:
Hide 5 ranks, Perform (dance) 10 ranks, Sleight of Hand 10 ranks.

Class Skills(6 + int modifier per level):
Appraise, Balance, Bluff, Climb, Concentration, Craft, Diplomacy, Disguise, Escape Artist, Gather Information, Jump, Perform, Profession, Sense Motive, Sleight of Hand, Speak Language, Swim, Tumble, Use Magic Device, Use Rope.

  • 5 level PrC
  • Med BAB
  • High Reflex
  • +1 level of existing arcane spell casting class at levels 2 and 4

Level 1 Enchanting Dance(Beguiling Dance)
Level 2 Surprise Strike +1d6
Level 3 Enchanting Dance(Wearying Dance)
Level 4 Surprise Strike +1d6
Level 5 Enchanting Dance(Frightful Dance)

Enchanting Dance:
Once per day per CD level, you can use your dance to produce supernatural effects on those who observe you. It is an enchantment (compulsion) mind-affecting ability. each ability requires a minimum perform and CD level. IF you do not have the required number of ranks you do not gain the enchanting dance ability until you acquire them. This ability can only be used if yuo are wearing light or no armor and are carrying no more than a light load.

Starting an enchanting dance effect is a standard action. You must concentrate each round to maintain the dance. No dance can be maintained for more rounds than your CD level + Con modifier, min 1 round.

The save Dc for your enchanting dance effects is 10 + Cd level + cha modifier. A creature can't be effected again by your enchanting dance effect for 24 hours whether or not it suceeds on the saving throw.

Beguiling Dance: 10 ranks. Effects all enemies within 30 foot radius of you who can see you. On failed will save, enemies are dazed for one round and have attitude improved by one step for as long as you maintain the dance.

Wearying Dance: 12 ranks. Effects all enemies within 30 foot radius of you who can see you. On failed will save, enemies are fatigued for as long as you maintain the dance. Those who fail the save and are already fatigued become exhausted.

Frightful Dance: 14 ranks. Effects all enemies within 30 foot radius of you who can see you. On failed will save, enemies are shaken for as long as you maintain the dance. Those already fatigued are exhausted. Those who fail the save and are already shaken become frightened, those frighted become panicked.

Surprise Strike: As full round action you can maintain your enchanting dance and make a melee attack with a light weapon, dealing an extra 1d6 points of damage, 2d6 at 4th level. Surprise strike stacks with sneak attack whenever both would apply to the same target. a target under the effectof your enchanting dance is considered flat-footed against the attack. sneack attack immunes are immune to Surprise Strike. This ability counts as Sudden Strike for the purpose of meeting pre-requisites or using ambush feats.

Thanks to NiceThugbert for the info

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