Eldritch Theurge

Most of those who find themselves blessed (or cursed) with magic burning in their fiendish blood become warlocks, but a rare few study formal magic to better understand and control their powers. The result is the eldritch theurge, a master of both spells and invocations, a mage with the terrifying combination of potent spells and a reserve of abilities he can't possibly exhaust.



Skills: Lore 8 ranks, Spellcraft 8 ranks
Spellcasting: Able to cast 2nd-level arcane spells, able to use least invocations, eldritch blast +2d6

Class Features
HD: D4
BAB - Medium
Saves - As mage
Spellcasting - Arcane and Warlock +1 increase each level
1 - DR 1/Cold Iron
2 - Fiendish resilience 1
3 - Spellblast
4 - DR 2/Cold Iron
5 - Eldritch spellweave
7 - DR 3/Cold Iron
9 - Fiendish resilience 2
10 - DR 4/Cold Iron, Greatreach Spellblast

Both DR/Cold Iron and Fiendish Resilience stack with those of the warlock class.

Eldritch Spellweave: Lets you apply any eldritch essence invocation you know into an arcane spell that requires a melee or ranged touch attack. The spell's level must be as high as the eldritch essence invocation used. If the essence requires a saving throw, use the normal save for the essence. If the essence changes the type of damage, it can only be applied to a damaging spell

2 invocations unique to the Eldritch Theurge:

Lesser Invocation:
Spellblast: Lets you place an arcane spell that affects an area (like fireball) into your eldritch blast so that when the blast hits, the spell takes effect too.

Greater Invocation:
Greatreach Spellblast: Let's you place an arcane spell with a range of touch (like vampiric touch or shocking grasp) into your eldritch blast so that when your blast hits, the spell takes affect too.

Thanks to Transma and SteelFireDragon for some of the info

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