Tattooed Monk

Tattooed monk
Hit die: d8
Requirements:
Alignment: any lawful
Bab:3
Skills: lore 8,
Feats: improved unarmed strike( others are endurance and improved grapple, which are not in the game, endurance is doable though)

Class skills:
Concentration, craft, diplomacy, hide, lore, listen, move silently, tumble
(all others not in the game or are hard coded to the bard)
Skill points at each level: +4 int modifier

Class features:
Weapons and armor: gains no weapon or armor proficiency

Monk abilities: a tattooed monk’s levels stack with his monk levels for determining his AC and unarmed damage and un armored speed bonus

Tattoo: a tattooed monk gain their powers from tattoos that eventually cover their bodies. A 1st level tattooed monk has one tattoo and gains another tattoo at every odd numbered level. A tattooed monk can choose his tattoo from among those described below. Note that 3 of these tattoos(phoenix, centipede, and crescent moon)have minimum class level requirements.
All tattoos are magical, and the abilities they grant are supernatural( except crescent moon). A tattooed monk in an antimagic field looses the benefits of his tattoos. Unless the effect of a tattoo is continuous, activating the tattoo is a move action that doesn’t provoke an AoO.

Arrowroot: A character with this tattoo can heal wounds in another character by touch. Each day he can cure a total of number of hit points equal to his wisdom bonusx his class level. A tattooed monk can not heal himself, but he may divide the curing amongst multiple recipients, and he doesn’t have to use it all at once.
Bamboo: once per day per tattoo he possesses, a character with this tattoo can add the number of tattoos as an enhancement to his constitution score. This benefit lasts 1 round per level.
Bat: once per day per tattoo he possesses , a character with this tattoo can add the number of tattoos as an enhancement to his dexterity score. This benefit lasts 1 round per level.
Bellflower: once per day per tattoo he possess, a character with this tattoo may add his cha modifier to any of his ability(including cha) scores. This benefit lasts 1 round per level.
Butterfly:: once per day per tattoo he possesses, a character with this tattoo can add the number of tattoos as an enhancement to his wisdom score. This benefit lasts 1 round per level.
Centipede: once per week, a character with this tattoo can use a shadow-walk effect. This ability allows the tattooed monk to travel great distances, but he must end his journey on the prime material plane. A tattooed monk must be asleast 5th level to gain this tattoo.
Crab: A character with this tattoo gains damage reduction 2/magic. This damage reduction improves by 2 for each addition tattoo he posess.
Crane: A character with this tattoo gains a gradual immunity to bodily decay. When a tattooed monk first gains this tattoo, he gains immunity to non-magical diseases. When he gains his next tattoo( whatever it may be), he gains immunity to diseases as well. when he gains his next tattoo, he no longer takes ability score penalties for aging, and he can not be magically aged.( any aging penalties he may already have remain in place.)Bonuses still accrue, a tattooed monk still dies when his time is up.
{{NOTE: think timeless body for the druid}}}
Chrysanthemum: Every hour that a character with this tattoo is in direct sunlight, he heals a number of hit points equal to his level. A daylight spell does not provoke this fast healing; the character must be exposed to direct sunlight.
Dragon: once per day per tattoo he possess a character with this tattoo can use fire breath as if he had drank an elixir of fire breath( see dmg page 255)
Dragonfly: once per day per tattoo he possess a character with this tattoo gains a dodge bonus to his AC equal to his number of tattoos he possess. This benefit lasts 1 round per level.
Falcon: A character with this tattoo is immune to fear( magical or otherwise). Allies within 10’ of him gain a morale bonus on their saving throws against fear effects equal to the tattooed monks cha bonus( if any)plus the number of tattoos he possesses .
{Note: similar to the paladin’s aura of courage, if not the same}
Lion: once per day per tattoo he possesses, a character with this tattoo can smite a foe, gaining a +4 to attack rolls and a bonus on the damage roll equal to his class level on a single melee attack. The tattooed monk must declare the mite before making the attack. A missed attack uses up the attempt.
{ note: consider a form of smite: infidel}
Monkey: a character with this tattoo gains a +1 competence bonus to: hide, move silently, open lock, sleight of hand and tumble.
Moon Crescent: once per day per tattoo he possess a character with this tattoo can use ethereal jaunt as a spell like ability. A TM must be at least 9th level to gain this tattoo.
Nighting gale: a character with this tattoo can heal wounds, either his own or others. He can heal a number of hit points equal to twice his current class level twice each day, and can spread this healing out amongst several uses.
Phoenix: a character with this tattoo gains spell resistance equal to his class level + 15. A tattooed monk must be at least lvl 7 to gain this tattoo.
Spider: to use this tattoo, a character must have the stunning fist feat. Instead of a stunning attack, a character can make an attack that delivers a contact poison. The poison’s DC is equal to 10 + the tattooed monk’s class level and his con modifier. The poison initial and secondary damage is 2 points of constitution damage. Using this tattoo counts as one use of stunning fists attacks for one day.
Tiger: once per day per tattoo he possess, a character with this tattoo can fight with a +1 bonus on all attack rolls and deals 1d6 points of damage with a successful attack.This burst of martial arts ferocity lasts 1 round per level.
Wasp: once per day per tattoo he possess, a character with this tattoo can use haste on herself. This benefit lasts one round per class level.
White mask: a character with this tattoo gains a +10 bonus on all bluff checks.

NOTE: not all tattoos and white mask is only half doable.

Lvl 1: bab 0: fort 2, reflex 2, will2: monk abilitites, tattoo
Lvl2: bab 1, fort 3,reflex 3, will 3
Lvl3: bab 2, fort 3, reflex 3,will3: tattoo
Lvl 4: bab3, fort 4, ref 4, will4
Lvl 5: bab 3 fort 4,reflex 4, will 4: tattoo
Lvl 6: bab 4, fort 5, reflex 5, will 5
Lvl 7: bab 5, fort 5, will5, reflex 5: tattoo
Lvl 8: bab6, fort 6, reflex 6, will 6
Lvl 9: bab 6, fort 6, reflex 6, will6: tattoo
Lvl 10: bab 7, fort 7, reflex 7, will 7

steelfire dragon was here

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